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Ufo alien invasion capture hovernet
Ufo alien invasion capture hovernet







ufo alien invasion capture hovernet

I'll be moving you all as close as I can, and then it's all to you eight. The fire of the oppressed, hardened, and free. If the aliens wanted to fight fire with fire, then we stoke the flames and show them the fire of the people. A green light pinged behind her, and she could swear she heard more than one acknowledging reply. She flicked the only unlabelled switch in the controls. The familiar glint of darkened azure met the pilot's eye. I'm still wondering if another Raven unit would amplify the countermeasures here. This ship takes hours with the added fuel tanks, and yet I'm pretty sure we can go 'round the world and a half without the auxiliary work. Pretty reasonable given the weather of Moscow at the time.Įight men to save the day. Or brains, if the conventional belief is to be followed-something which I truly go against.ġ5 degrees Celsius.

ufo alien invasion capture hovernet

I've seen the ship up close at times, and it doesn't look like they're trying to replicate or steal our DNA. Weird that they call them harvesters, despite our knowledge of the Tamans being herbivorous. Tiruin checked the altitude and cabin temperature as she adjusted the heating levels for the troops. = darkrainx ( 01:38:26.Describing a hilt would be too general for an idea. = darkrainx ( 23:57:54.911000) =Īs of latest master the cut and missing msgids are fixed and work fine, that only leaves the game refusing to see the following:Īfter poking at it for a while I found that it' s caused by the strings being too long, in fact increasing the size of com_token (parse.cpp) solves the problem, BUT in order to accommodate the longest text (news_after_the_war_txt) it would require to be able to hold at least 27KB

#Ufo alien invasion capture hovernet upgrade

PS I don' t if those links will keep working with the sourceforge upgrade That' s for group one, as for group two I don' t have a link because they are, well, missing, but you' ll have to trust me on this, those three msgids are no where to be found in the pot -at least not the one in the repo-, and for group three well that' s what puzzles me about them, they seem to be OK in the po/pot and translated as well (I pushed the updated ufoai-es.po) but the game won' t see them - see the newly attached log

ufo alien invasion capture hovernet

^^ Can' t prove it but I' m pretty sure this is for the Raven ECM and Sparrowhawk Missiles that are otherwise missing. Yes I did sync against the pot file, check these: did you sync against the pot file? or ran make update-po? The checked texts look ok in the pot file. I' m not including any empty msgids (those with only "_") nor untraslated/fuzzy entries in the list po but the log still states no translation was found for: ^ the last one starts with a double quote so it might be cut at the very start, but the first two don' tģ.) finally, msgids that seem to be correct in the. This is odd as I found other msgids with double quotes that are fine.Ģ.) msgids that are missing form the. ^^ this is more notorious because it shows as a partial sentence ^^ these appear as a single "Technical Specifications:" msgid in the. Progress has definitely been made but there are still issues, after comparing the log from the most recent master with my newly updated ufoai-es.po I found:ġ.) msgids that are cut at the first double quote ("): Navarr"), except the one for the medium alien armour (alien_medium_armour_txt) which is cut at the first double quote inside the msgid, script error? po file and compiled the language files, the log shows that translations can' t be found even for english, I also noticed that several of the long msgids in the po are missing the last character (for example: ending in "Cdr.

ufo alien invasion capture hovernet

ufo files are not translated, despite having updated the.









Ufo alien invasion capture hovernet